HAILFIRE FORGE
Role: Level Design, landscaping, painting and Blueprint scripting.
Hailfire Forge is a 3D, 3rd person platformer.
For this project, I used Unreal Engine 4 and the Infinity Blade assets to build a treacherous trail for the player over ice and fire. The Player navigates the jumps and terrain while collecting hovering crystals - artifacts that rained down from the heavens when the once dormant volcano below the Dwarven mine exploded.
To watch a playthrough of this game, Click Here.
To watch a behind-the-scenes camera fly-through of this game, Click Here.
Design Achievements
PAX East 2016
Chosen to represent Fitchburg State’s Game Design program
Pre-PAX East Made in MA party 2016
Included in Mass. DiGi's Pre-PAX East Made in MA party
Visions 2016 Summit
Chosen for Fitchburg State’s juried honors showcase of the year's best original student artwork in the Communications Media Department