WilderMyth

Role: Narrative Design, Game Writing, Comics Creation

Wildermyth is a character-driven, procedurally-generated tactical RPG. For this game I worked as a Narrative Designer, Game Writer, and a Comics Designer. I pitched and wrote unique and compelling stories to be told in a digital comic book format. Both individually and as part of the narrative team I wrote stand alone stories and quests, focusing on choices that would impact Player experience. Nearly every story was written so that character traits would give individual dialogue lines and choices. As well as writing, I worked directly with the artist, then designed and laid out the comics, panel by panel using her 2D art assets.

See more about the comics and how I crafted them here: Wildermyth Comics.